DECOY

The devastation of the regulators started a series of warnings all across the sector as the 
temperature slowly fell, adjusting to the cold nothingness outside.

Burning the deceased remains of the technicians gave the Space Marines a deep feeling of sickness.
Although they were decorated veterans with multiple kills on their records, seeing these
decomposed bodies torn to pieces and already a hybrid between man and genestealer sent a 
disguised feeling through their spines.

In these cold corridors they all took an oath that no one should be left behind,
and rather than letting their fellows fall into the hands of the hive,
a napalm explosion would be a much more suitable outcome.

The reflections of the marines were shortly disturbed by Commander Bellisario. The Empires
summoning had come to the conclusion that the Hulk was of such importance that an absolute
annihilation was not an option.

A plan had been approved of loading onboard a toxic composition that together with the cold
climate would eradicate all onboard genestealers. This would however have to be positioned in the
midpoint of the hive and the only way of accomplishing this would be a gigantic maneuver. 
The solely way to give the toxic shipment a fair chance of success was several decoy-operations.

One of these enterprises, to draw out the hive will be the first step towards success. Emerging
in one of the Hulks many cargo bays the campaign is to lure the genestealers to an full onslaught,
getting away from harms way, and rashly get back to the toxic chambers and activate them.

A cargo elevator makes this enterprise possible and the task must be completed with haste to
make sure that the horde doesnt have time to head back in time. 
.
