FLAMES OF FIRE

Brother!
You have mastered the basic movement. Congratulations!

Once more you will only have command of one marine and no enemies are present.
This time you will learn to fire your weapon. Your designated marine will be equipped
with a standard SR-X Flamer. The flame weaponry consist of a napalm tank driven by a 
gas combustion. It is highly lethal and should be used with outmost care.

The standard tank provide enough napalm for SIX shots so do not fire unless necessary.
The ammo count can be seen just below your ACTIONPOINT counter.


++ FIRE FLAMER ++

To activate your fire-icon press the RIGHT MOUSEBUTTON when your marine is selected.
Then move your cursor to the area where you want to lay down your fiery destruction.
Transparent cursors also show you which squares that will be flamed. Then press
LEFT MOUSEBUTTON to fire. As you will learn the fire cover more than one square making it
possible to fire upon a junction or even an entire room. Also remember that FIRE FLAMER cost
2 AP meaning that if you only have 1 AP left you will not be able to fire this round.

The flames remain for a full round making it impossible to walk through them for both 
marines as well as enemies. The napalm also has a 100 percent lethality so make
sure no friendly units are in the way. As you might have figured the napalm is handy both
to kill enemies as well as close their path. This is a tactical maneuver I hope you will
master shortly.




++ SELFDESTRUCTION ++

I hope you will never have to use it but the Flamer-pack is also available with a self-
destruction button. This is available should you be totally surrounded by enemies.
The blast from a self destruction is much more powerful than an ordinary flame so make
sure not any allies are in the vicinity. To SELFDECTRUCT go into fire-mode by right-clicking 
and then press the star-icon behind your marine. 

To make sure you do not blow up your marine by accident you will be asked if this is really
the thing you want to do so you do not kill yourself by accident.

The SELF-DESTRUCT cost 1 AP and requires at least one ammo left.


Your mission this time is to walk forward to the designated room, open the door, and let
the flames cover the sector. All nine squares in the room must be flamed so make sure
you cover them all. Should you miss a couple of squares you have to fire once more so 
make sure you have enough ammo left. Flame the room and end the round to complete the mission.
As in the previous mission yellow X shows which squares to cover with napalm.

Remember, RIGHT MOUSEBUTTON to open fire-commands.

Good luck!
.
