ADVANCEMENTS

Brothers!

Before I say something about this mission let me take a couple of seconds to explain your
armourment in close bombat. There are four different weapons available.
POWERGLOVE, POWERSWORD, CHAINFIST and the LIGTNINGCLAWS.

++ POWERGLOVE ++

This is the standard weapon for any marine. Compared to the other it may be weak but it
is still deadly enough to kill a genestealer from time to time. But make no mistake.
Even equipped with a POWERGLOVE the genestealer are deadlier so do no engage them
in close combat. Use your STORMBOLTER gun instead.

++ POWERSWORD ++

The POWERSWORD is the standard weapon to any Empire Sergeant. It is deadlier than using
only a POWERGLOVE but still be causious. The deadliness of a genestealer even excell
a Sergeant using a POWERSWORD.
Should a ordinary marine be awarded with his third RANKUP, a SAINT, he is awarded
with a POWERSWORD as a token of his excellence.

++ CHAINFIST ++

The CHAINFIST is an eletrically charged chainsaw mounted on the left arm of a marine.
This is a rare but deadly weapon that almost give a battle with a genestealers even
odds. It is only awarded before special operations or to a Sergeant than gains
his third RANKUP, a SAINT.


(the LIGHTNINGCLAW will be explained later in this tutorial)


On this next mission you will learn to advance. When exploring new ships its very important
to always be on the move and to find the best placement for encounters. In the wrong
surrounding there might just not be enough time to fire your STORMBOLTER. Always
remember to choose your battles and where to have them. 

The task is to get one of your marines to the designated exit, a simple assignment done
correctly. This simulates a mission gone wrong and we need to evacuate quickly. 
The corridors are narrow and the level is full of bends and corners so expect
the enemy to quickly be in your face, quite literally. As they are deadly in close combat
try to keep them at bay as good as you can. Here the doors are more similar to reality
meaning that the intelligent genestealers can open them as well.

The greatest advantage here is that the genestealers have no entrypoints. This means there
are no enemy reinforcements and that the enemies present are the only ones you will face.
Use this to your advantage. This is a mission without time limits so even though this 
simulates an evacuation there is no need to rush things more than necessary.

I might also point out that if you manage to kill all GENESTEALERS you do not even need
to get to the exit as this mission will be considered sucessful regardless.

OVERWATCH is an important feature in this mission and try to relocate so that several 
marines cover the same corridors. We cannot afford to get a JAM in a tight spot. 
The foe will then be all over us and you will certainly fail.

Good luck!
.
